using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using RPGLibrary.ItemClasses;

namespace XRPGLibrary.WorldClasses
{
    public class World
    {
        public Rectangle ScreenRectangle { get; private set; }

        ItemManager itemManager = new ItemManager();

        public void Update(GameTime gameTime)
        {

        }

        public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {

        }
    }
}